Michael Leaning
Sound Designer
shotgunmike@outook.com
Hard working and driven, with a strong understanding of the complexities of game audio. Experienced with many aspects of audio creation and implementation, seeing many triple A titles through from start to finish. Excellent working under pressure, with a proven track record of delivering high quality audio within tight deadlines. Works well independently and as part of a team to realise the developer’s vision. Skilled in offering advice and generating ideas to create an immersive gaming experience.
Key Skills
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Career History
ShotgunMike Audio |
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Freelance Sound Designer |
May 2016 – Present |
Working as a freelance sound designer from my home studio, I’ve provided a variety of bespoke audio services to several large studios and companies.
Clients Include:
Blue Isle Studios
Exient
MediaTonic
Obsidian Entertainment
Pinewood Studios
SoundMorph
Submersion Audio
Sumo Digital
Sweet Justice Sound
Traveller’s Tales
Winged Sakura
Lionhead Studios | |
Senior Sound Designer |
Dec 2014 – Apr 2016 |
Sound Designer (Contract) |
Jul 2013 – Nov 2014 |
I provided audio for the Fable Legends Hero team, focusing on sound design, implementation and system design for the creative and dynamic play back of audio in game. I was also responsible for the planning and direction of outsourced hero audio assets, ensuring the deliveries met Lionhead’s expected quality levels.
- Led the hero audio team, establishing the sonic aesthetic of the hero characters
- Designed thousands of original audio assets, including magic, weapons, foley, and vocals
- Mentored junior members of the team, delegating tasks and providing support and feedback on their work
- Worked closely with Pinewood Studios, planning and directing numerous foley and vocal sessions at their Shepperton Studios
- Collaborated with audio outsourcers Formosa, bringing additional audio content in on time, within budget and thematically in style
Traveller’s Tales | |
Sound Designer |
Apr 2009 – Jun 2013 |
Working as part of a small audio team, I created audio for all aspects of the console versions of the popular LEGO games, including sound design and implementation using our in-house engine, music selection and implementation, dialogue, cut scene and trailer scoring and mixing in surround sound.
- Developed 8 LEGO games and a LEGO Batman film in a 4 year time period
- Helped to develop and shape new audio tools to constantly improve the sound of the games
- Worked on many of the most popular franchises in the world, including Harry Potter, The Lord of the Rings, Batman and Star Wars
- Key involvement in the transition to dialogue driven narratives
Education
MSc Music and Sound Technology |
Sep 07 – Sep 08 |
Commendation |
University of Hertfordshire |
BSc Music Technology |
Sep 04 – Jun 07 |
2.1 |
University of Hertfordshire |
Interests
I enjoy playing RPG, FPS and strategy games, I’m a fan of historical, fantasy and sci-fi genres. I’m a guitarist, previously performing in several bands playing original music in and around the London area. I also enjoy motorsport, rugby, mountain biking, exercise and drinking delicious ale from a pewter tankard, just not all at the same time.